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Wei-No Wu

Gameplay Programmer

Hi, I'm Arnold! I'm a gameplay programmer with a strong focus on building responsive, intuitive player experiences. I enjoy turning design ideas into polished mechanics, creating systems that feel great to play, and collaborating closely with designers and artists to bring games to life.

Projects

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Farkle AI Simulation - Unity, Python

Unity, Simulation, Reinforcement Learning

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D.O.P.C - Unity

Pixel Art, RPG, Platformer, Procedural Map

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