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My Projects

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Platform RPG

Pixel Art, RPG, Platformer, Procedural Map

Players play as a pirate character with 4 abilities. Each save, a world will be procedurally generated containing multiple levels each with a procedurally generated map. With the goal to destroy Tumors on each map, whilst surviving the enemies that are scattered or spawned, that use a custom A* Pathfinding Algorithm to traverse the map.

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Clawmi

Pixel Art, Mobile, Home Building, Collection

This is a top down RTS game, with imitated controls from popular RTS games. Features including, control groups, troop formation, attack move, etc.

Currently has one enemy that can be targeted and attacked. Build units from the barrack or stable to fight against the ladybug enemy.

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RTS Game

Pixel Art, RTS, Top Down, Procedural Map

This is a top down RTS game, with imitated controls from popular RTS games. Features including, control groups, troop formation, attack move, etc.

Currently has one enemy that can be targeted and attacked. Build units from the barrack or stable to fight against the ladybug enemy.

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Hamster Restaurant

Pixel Art, Mobile Game, Restaurant, Base Management, Gacha

Hamster Restaurant is an ongoing project. With this project, I am making my ideal version of a restaurant mobile game. Players manage their own restaurant, they can buy furniture, facility objects, etc. and place it on a custom in-game grid system.

Players have to plant 'food seeds' and harvest once grown, in order to continue supplying customers with dishes. 

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